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	<title>Kimberly Hirsh &#187; Instructional Design</title>
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	<description>Librarian, educator, &#38; so much more...</description>
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		<title>Backwards design, inquiry learning, and Pokemon: Scenario</title>
		<link>http://jossisahottie.com/kimberlyhirshdotcom/2010/06/backwards-design-inquiry-learning-and-pokemon-scenario/</link>
		<comments>http://jossisahottie.com/kimberlyhirshdotcom/2010/06/backwards-design-inquiry-learning-and-pokemon-scenario/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 16:26:35 +0000</pubDate>
		<dc:creator>Kimberly</dc:creator>
				<category><![CDATA[Games in School Libraries]]></category>
		<category><![CDATA[Instructional Design]]></category>

		<guid isPermaLink="false">http://jossisahottie.com/kimberlyhirshdotcom/?p=166</guid>
		<description><![CDATA[Before we jump in to the actual lesson planning part, let&#8217;s set up a scenario. Let&#8217;s imagine that I&#8217;m an elementary school media specialist in the state of North Carolina. Animals are a key part of the 4th grade science &#8230; <a href="http://jossisahottie.com/kimberlyhirshdotcom/2010/06/backwards-design-inquiry-learning-and-pokemon-scenario/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Before we jump in to the actual lesson planning part, let&#8217;s set up a scenario.</p>
<p>Let&#8217;s imagine that I&#8217;m an elementary school media specialist in the state of North Carolina.  Animals are a key part of <a href="http://www.ncpublicschools.org/curriculum/science/scos/2004/16grade4">the 4th grade science curriculum in North Carolina</a>.  At my imaginary elementary school, a fourth grade teacher has approached me.  She&#8217;s interested in inquiry learning and wants to incorporate popular culture into her class; she&#8217;s noticed that her students seem especially interested in <a href="http://www.pokemon.com/us/">Pokemon</a>.  Some of them have even been sneaking their <a href="http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9walker">Pokewalkers</a> into school hoping to rack up more steps to help them in the most recent Pokemon releases, <a href="http://www.pokemon.com/us/games/videogame-pokemontm-heartgold-and-soulsilver-versions/">HeartGold and SoulSilver</a>.</p>
<p>She knows that Pokemon look a lot like animals and she thinks she can somehow put that to use in her animal unit plan, so she turns to Google.  A search for &#8220;Pokemon lesson plan&#8221; brings up <a href="http://blog.8bitlibrary.com/2010/02/01/pokemon-project-based-lesson-plan-idea-habitats/">JP&#8217;s post</a> a little down the first page of results.  She&#8217;s also familiar with the <a href="http://www.thinkfinity.org">Thinkfinity project</a> (let&#8217;s just assume it&#8217;s because I&#8217;m an awesome librarian and make sure my colleagues know about these resources).  She performs a search there for &#8220;animals&#8221; and limits it to lessons for grades 3-5.  She finds <a href="http://www.sciencenetlinks.com/lessons.php?DocID=232">Animal Adaptations</a>, which addresses adaptations and habitats &#8211; exactly what she wants to address in her unit.</p>
<p>Armed with these two lesson plans, she comes to me looking for any additional resources which might support her students&#8217; research.  I indicate to her that I&#8217;m very interested in games in education and ask her if she would mind if we collaborated more fully on this unit plan and offer to assist with the assessment of the final product as well.  As you might imagine, she is thrilled to have an offer of help with that part of things.  I give her a quick overview of the backwards design process, much like I gave <a href="http://jossisahottie.com/kimberlyhirshdotcom/2010/06/backwards-design-inquiry-learning-and-pokemon-introduction/">in my previous post</a>, and we set up a meeting to work through the backwards design template and create a unit plan with JP&#8217;s post and the Thinkfinity plan as inspiration.</p>
<p>Next time: Desired Results.</p>
<p>Earlier posts in this series:<br />
<a href="http://jossisahottie.com/kimberlyhirshdotcom/2010/06/backwards-design-inquiry-learning-and-pokemon-introduction/">Introduction</a></p>
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		<title>Backwards design, inquiry learning, and Pokemon: Introduction</title>
		<link>http://jossisahottie.com/kimberlyhirshdotcom/2010/06/backwards-design-inquiry-learning-and-pokemon-introduction/</link>
		<comments>http://jossisahottie.com/kimberlyhirshdotcom/2010/06/backwards-design-inquiry-learning-and-pokemon-introduction/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 21:12:33 +0000</pubDate>
		<dc:creator>Kimberly</dc:creator>
				<category><![CDATA[Games in School Libraries]]></category>
		<category><![CDATA[Instructional Design]]></category>

		<guid isPermaLink="false">http://jossisahottie.com/kimberlyhirshdotcom/?p=161</guid>
		<description><![CDATA[Soon after I wrote Pokemon for the 21st Century Learner, JP at 8bitlibrary.com continued the Pokemon series he began in Pokemon 101 with the posts Pokemon 102 and Pokemon Project Based Lesson Plan Idea: Habitats. JP&#8217;s lesson plan planted the &#8230; <a href="http://jossisahottie.com/kimberlyhirshdotcom/2010/06/backwards-design-inquiry-learning-and-pokemon-introduction/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Soon after I wrote <a href="http://jossisahottie.com/kimberlyhirshdotcom/2010/01/pokemon-for-the-21st-century-learner/">Pokemon for the 21st Century Learner</a>, JP at <a href="http://www.8bitlibrary.com">8bitlibrary.com</a> continued the Pokemon series he began in <a href="http://blog.8bitlibrary.com/2010/01/12/pokemon-basics/">Pokemon 101</a> with the posts <a href="http://blog.8bitlibrary.com/2010/01/16/pokemon-102/">Pokemon 102</a> and <a href="http://blog.8bitlibrary.com/2010/02/01/pokemon-project-based-lesson-plan-idea-habitats/">Pokemon Project Based Lesson Plan Idea: Habitats</a>.  JP&#8217;s lesson plan planted the seed of an idea in my head.  I would go one step beyond a project based lesson, and turn it into an <a href="http://www.thirteen.org/edonline/concept2class/inquiry/">inquiry-based lesson</a>.</p>
<p>My work at <a href="http://learnnc.org">LEARN NC</a> consists primarily of reading lesson plans and aligning them with the <a href="http://www.ncpublicschools.org/curriculum/">North Carolina Standard Course of Study</a>.  This means I&#8217;ve read many lesson plans about animals and their habitats.  It also means that first and foremost in my mind in any lesson planning project are the standards, both from <a href="http://www.ncpublicschools.org/">North Carolina&#8217;s Department of Public Instruction</a> and from the <a href="http://www.nsta.org/publications/nses.aspx">National Science Teachers Association</a> (the relevant professional association in this case).  </p>
<p>This focus pushed me to consider using <a href="http://edutechwiki.unige.ch/en/Backwards_design">backwards design</a> to write my inquiry-based Pokemon lesson.  Backwards design begins with the end in mind, asking three key questions:</p>
<ol>
<li>What do we want our students to know and be able to do?</li>
<li>How will they demonstrate their knowledge and ability?</li>
<li>What activities will support them as they move through this process?</li>
</ol>
<p>It was my original intention to write a whole unit plan and then present it to you, The Internet, fully formed.  But I&#8217;ve since changed my mind.  I&#8217;m going to walk you through this process with me.  So get ready, because we&#8217;re in for what might be a lengthy ride.</p>
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